Part 7: Assault On Vigilant Base
We begin the second half of Chapter 5 right where we left off, with Ricos Raiders making landfall at the Providence Bay harbor entrance to Vigilant Base.
True to form, Rico is the first one off the first Intruder and the tip of the spear for the assault.
However, the Helghast unveil a brand new weapon against the ISA remnant, the W.A.S.P. Multi-Missile Launcher.
With frankly devastating results.
A few volleys of W.A.S.P. fire basically halts the ISA push into Vigilant in its tracks, taking out a good number of Intruders and forcing the remainder to wave off until the landing zone is clear.
What few ISA troops made it ashore to Providence get caught in a shooting gallery, as the Helghast turn their anti-air bunkers on the advancing troops.
Rico quickly drills down to the root of the problem.
And in the meanwhile, we finally get to see what has turned this landing into a shitshow up close and personal.
From their elevated posts above the dock wall, the W.A.S.P. gunners have near impunity with which to frag the ISA troops.
As seen here.
And of course, we see Sevs solution to this problem: get a W.A.S.P. of his own and turn the tables on the Helghast with it.
Which is basically what he does.
The interesting thing about the Providence Bay set piece is that its a twist on the press assault weve already seen across both Killzone 3 and Killzone 2, such as in Salamun Bridge and the highway out of Phyrrus City.
In this instance, were on overwatch duty providing support as our ISA regulars move up through the jetty. There are four principle targets you need to destroy in order to clear the way into Vigilant Base itself: two gun nests, an Overlord Dropship, and a hovertank. As you clear each one, the ISA troops will push up closer and closer to the blast doors at the end of the harbor.
Sticking to the high ground isnt essential for this part of the chapter, but it will improve your chances of survival an awful lot compared to Ramboing out on ground level, even if you do have the W.A.S.P. at your disposal now. Of course, youre softly encouraged by Guerrilla to stick to the overwatch posts by the general level design. Theres next to no cover on the ground for you to utilize effectively and ammo crates are few and far between, whereas up above youre practically tripping over them.
But when thats all done and dealt with, the way into Vigilant Base itself is clear and open and we get a brief moment of hammering the RICO REDEMPTIVE ARC button one more time.
As if it wasnt readily apparent from their last few interactions, this sequence really hits home that Jammer has effectively become Ricos Number Two and replacement Sev in the six months since Phyrrus Evac and now. While she doesnt quite reach Garza or even Natko-levels of feeling like part of the team, we can at least see that Rico has taken her under his wing and actually helped her flourish as a soldier whereas under the regular ISA command she was just another replaceable cog, someone who Narville didnt even hesitate to cut loose when saving her became tactically inviable.
Speaking of Narville, Rico orders the remaining Raiders to break off and go after the rest of Avenger Convoy who got captured by Stahl. While he might have been hesitant to go into this rescue mission, hes all in now, and his rationale for it is surprisingly mature. The Raiders pitch a fit, but Rico stands by his order.
The Rico Redemption Train steams ever onward, and this is probably the only time that it doesnt ring hollow mostly because theres no one around who will actively challenge Ricos authority and his claiming of the moral high ground. Though this is, I will concede, one of the few times that Rico is unambiguously right in his choices and orders in Killzone.
Even a broken clock is right twice a day.
Rico basically understands that storming Stahl Arms Deep South is a suicide mission, and he makes no bones about it. He orders everyone but Sev (and two ISA mooks whom we never see again) to head back and work on getting Narvilles men to safety, praising Jammers work one final time and giving her a parting pat on the shoulder like any good commander should.
Again, I think this is meant to show off how much Rico has grown as a person and a commander in the six months weve missed, but it still comes across as Guerrilla desperately trying to reel his characterization back in from murderous, hair-trigger psychopath and somewhat wildly overcorrecting to the point where just having him act like a normal human being all of the sudden comes across as incredibly jarring.
Anyway, we come at long last to the final stretch of Chapter 5, Vigilant Base itself. That little tunnel the cutscene took place in is effectively your last rest area for the chapter. Theres a weapons rack stocked with W.A.S.P.s there for the taking and an ammo crate to refill your stocks with because the push up the mountainside is going to be a hard one.
Over all, for this stretch, Im reminding of the runup to the catapult base in Chapter 10 of Killzone 1. Theres a similar aesthetic/gameplay flow to this section, and I think that was done intentionally on Guerrillas part.
At the top of the hill is the actual base of Vigilant Base. Clearing out this building will clear the chapter and allow us to move on to Stahl Arms Deep South and our rendezvous with the beginning of Killzone 3 at long last.
With the landing platform for the cablecar to SADS clear, Sev and Rico take up flanking positions, because, well
Weve got company.
A pair of Helgoons from Stahl Arms Deep South itself arrive to inspect what the unholy fuck has just happened down here at Vigilant and why everyones suddenly gone very quiet.
Of course, while these guys may be part of Stahls elite private military, that doesnt mean theyre not idiots, so Sev and Rico get the jump on them and cave their naturally irradiated faces in with some brutal efficiency.
God DAMN
Yep, now THERES the Rico I remember.
And of course Rico gets a sassy one-liner that our poor dead Helgoons will never hear on account of them both being dead.
Just then, the operator at Vigilant calls in to the two dead Helghast mooks over the radio, and wait Argus 2?
Hmmm.
Where have we heard that squad name before?
Sev, being the smart cookie he is, picks up one of the dead Helghasts masks and does his best Helghan accent impression in order to fool Vigilant Dispatch into thinking hes one of the recently deceased members of Argus 2 and giving a surprisingly convincing Han Solo-esque Everythings fine here. How are you guys? report.
Though he takes things a step further than just talking like a Helghast grunt, much to Ricos shock and horror. We hear some clothing rustling sounds in the background, and by the time we cut back to Sev
Bam. This is it. We have solved the mystery of how did we get here? When we catch up with Sev and Rico incognito as Argus 2, we will, in no uncertain terms, be revisiting the intro to Killzone 3 beat-for-beat.
But thats all still to come.
And now, a note on the W.A.S.P.:
StA-X3 W.A.S.P. Launcher
The back half of Icy Incursion introduces us to the second of the games four heavy weapons: the WASP. Weve already seen the Scylla chaingun get some judicious use up till now, and the Boltgun from Killzone 2 will be making its return in the near future. The fourth and final heavy weapon will be getting a starring role in the next chapter, and weve already glimpsed it earlier in-game, as a matter of fact, but lets not dwell that right now.
The StA-X3 W.A.S.P. Launcher is a rocket-propelled autonomous target-seeking rocket launcher/mortar weapon. The WASP has two fire modes to it. The primary fire mode launches a burst of missiles at a soft locked target, using roughly half a clip per shot. The secondary fire mode is the mortar mode, which allows you to hard lock on to a single targetusually a vehicleand launch a single, devastatingly powerful shot at it that usually scores a one-hit-kill if it lands.
The WASP has two PSN Trophies attached to it, both of which can be earned here in the Vigilant Base segment of Icy Incursion. Killing a single Helghast soldier with the secondary fire mortar mode nets the trophy Excessive Force, and killing 5 Helghast with the mortar shot earns the trophy Spread the Love.
The acronym W.A.S.P. has no official explanation. No one knows what WASP stands for. We come up with our own explanation for it in the video, but feel free to come up with one on your own. Whoever comes up with the best WASP acronym will receive a forums upgrade of their choosing paid for by guest commentator Jobbo_Fett.
The X in the numerical designation of the StA-X3 denotes an experimental Stahl Arms weapon, as weve seen with the Jetpack already. I dont exactly know what it says that for an experimental weapon, theyre just absolutely littered across Vigilant, but there you go.
Actually, I kind of do. You dont really see any X weaponry outside of the immediate vicinity of Stahl Arms Deep South, so it makes a kind of sense that Stahl is basically hoarding all his best/prototype weaponry for himself and his private army to use first before handing them over to the rest of the Helghast military. And of course it would be right up Jorhan Stahls alley to be a dick and foist the unstable prototypes that would be prone to horrific malfunctions on his own men so he could laugh as they killed themselves with them.
Because Stahl is a prick.
The thread was kind enough to provide us with the following guesses as to what Guerrilla actually intended the acronym W.A.S.P. to stand for:
Thread posted:
We Are Spreading Peace
Winter Approaches Silent Protagonist
Weaponized Anger Sent Posthaste
Wagner's Avant-garde Silent Performance (Silent but Deadly)
Weighty Angry Spite Puker
What A Stupid Plan
Wandering Adaptive Shot Projectile
Warm, Aerosolized Salsa Producer
What's A Shakespeare Play
Wasteful Ammunition [is proof of] Stahl's Prickishness
Wasted At Some Party
Wanking At Some Porn
Wooly Armadillo Scratch Post
Thank you, goons!
Concept work of Providence Harbor
The W.A.S.P. Launcher